Card Hunter becomes Loot & Legends and now available for iPad

I’ve been playing this cool D&D-like game on the PC for a while now, and am quite happy to see it on the iPad.

Card Hunter Loot & Legends has a very old-school feel to it, including some ‘unusual’ commentary from the Dungeon Master.

It’s a free app, with in-app purchases for additional characters, etc. Worth the download.

https://www.youtube.com/watch?v=Uhhoy-FpsYM

A great couple of weeks to be an iOS gamer

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Three exciting games were released for iOS devices in the last week and a bit. One was from a well-established computer and console development juggernaut. One was from a (now) blockbuster company that made their name on the iPhone and iPod Touch. And the final one from a small but respected Canadian design house, is currently taking the iTunes App store by storm – becoming Game of the Week on launch day. And if you’re planning to pick up an iPad 2 tomorrow, you might want to make these your first downloads :smileyhappy:
Continue reading “A great couple of weeks to be an iOS gamer”

Oldschool Awesome – Sword and Sworcery brings it!

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With an allusion to a massive psychological experiment, the new Superbrothers Role Playing Game release, Sword & Sworcery, brings a new / old 8bit look to iPad gaming. Oh, and the game can integrate with your Twitter account, extending the gameplay into the Social Media world.

While I download the app and start playing (for an upcoming review, of course), why don’t you check out this video and then read this excellent interview with the game’s creator / artist / animator, Craig D. Adams.

Audience Calibration Procedure from Superbrothers: Sword & Sworcery on Vimeo.

Oh, almost forgot — it’s a Made in Canada game 🙂 or Art Project. Something.

Update: Currently iPad only, though an iPhone version is in the works.

A Tale of Two RPGs

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Two cool Fantasy Role Playing Games have caught my attention lately on my iPad; The Battle for Wesnoth and Battleheart.

Yes, they’re both RPGs, but are so dissimilar in their approach and execution that they’re not really treading in each other’s space, so to speak. Here’s why…

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It’s Big
The Battle for Wesnoth (which I’ll call Wesnoth from now on) is a large, turn-based strategy-style RPG. Think back to the old-school versions of WarCraft and you’ve got it, without the hewing of trees or mining of gold.

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Now if this sounds a bit familiar, well it is. The iPad version of Wesnoth is a port (the official port) of the free Linux, MacOSX, and Windows version of the game.

According to the developer:

Battle for Wesnoth is the official port of a gigantic, complex and detailed full-scale strategy-RPG. We made sure that nothing was cut from the game, everything from flags flapping to skeletons juggling their heads, it’s all here!

Wesnoth is a unique combination of tactical strategy RPGs like Fire Emblem, Advance Wars, Panzer General, and Final Fantasy Tactics. Using your hero, you need to capture villages to gain income, and recruit new units to do battle. These units gain experience through combat and can level up into powerful new classes. But make sure to protect your veteran troops, as they can be recalled throughout a campaign!

Yes, it’s big. And fun! And long!

  • Almost 200 campaign scenarios across 15 major campaigns – literally hundreds of hours of gameplay!!
  • Over 200 fully animated unit types in six major factions, all with distinctive abilities, weapons and spells
  • Experienced units gain powerful new abilities as they advance
  • Bring your battle-hardened troops with you as you fight through campaigns
  • Highly detailed and varied terrain graphics
  • Three levels of difficulty for casual to expert players
  • Cross-platform multiplayer matches against iPhone, PC, mac and linux players!
  • Professional music score with 90 minutes of original music
  • OpenFeint integration with achievements

Being turn-based, you have the luxury of time to carefully plot out your moves — not so in this next RPG!

Battleheart
Fun. Cute. Engaging. All words that easily describe my current quick-RPG-fix.
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Battleheart doesn’t really have a fleshed out story, rather it’s more of a RPG forest & dungeon crawl with a set of scenarios encountered by your hearty band of adventurers, here’s my crew.

You progress through the scenerairos, leveling up, collecting loot, finding and spending gold.

As with any good RPG, as you level up you get access to new powers and abilities. And as you get more gold, you can buy better weapons, armor, and magical objects to make your characters more powerful.

Create a unique party of heroes, and lead them in frantic real-time battles against monsters of ever increasing power. Lay waste to your foes with dozens of unique special powers as you gain experience, upgrade your party’s equipment, and craft them into the ultimate battle force!

  • Easily command your army via simple touch commands.
  • Create a unique party from numerous character classes, including stealthy rogues, powerful wizards and stoic knights!
  • Customize your heroes via dozens of unique skills – literally hundreds of class and skill combinations!
  • Make the most of your party’s skills to control the battlefield – turn your opponents into frogs, stun them with poisons, or simply destroy them with meteor strikes and whirlwinds of steel!
  • Over 100 unique items to collect and equip across a 30+ level campaign, complete with epic boss battles!
  • Put your custom party to the ultimate test in survival arenas, where rare and unique rewards can be found!
  • Incredibly sharp animation and art designed specifically for the Retina Display and iPad!

My crew having a BBQ…

A simple and quick game to get into, but one that becomes challenging after a few hours of game play, which it should as it continues to challenge you!

Two Games, for two game experiences
As I mentioned at the outset, these two RPGs are only similar in that they *are* RPGs. Which is great for me because when I tire of pushing my party-of-4 through the next scene in Battleheart, I can switch over to Wesnoth and slow things down a bit, while cranking up the strategy factor. More pure RPG fun!

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Old school dungeon crawling on the iPhone

Last week Torchlight was released. Future Shop Techblogger Matthew Kumar wrote a great overview of the game. But there was a time, way back in the last century, when similar computer games were played without the benefit of 3D graphic cards, Dolby Surround Sound, or mice and gamepad macro programming applications. Strap yourself into the way-back machine ’cause we’re going to look at the progenitors of Torchlight, Diablo, and any other hack ‘n slash dungeon crawl, and we’re going to use the iPhone / iPod Touch to do it. …more



This post is an excerpt from one of my weekly posts on the Future Shop Techblog. Check out the full post here.