For 2013, one of the most anticipated iPad versions of a traditional (and fairly expensive) tabletop game 2013 is Warhammer Quest. The original came out in 1995, but the iPad version was released this week and, of course, I had to grab a copy and see what all the fuss was about.
I’m only about 2 hours in, but it’s hella-fun! Quite like the D&D experience… and I haven’t actually played the tabletop version of Warhammer Quest so I have nothing to compare to, so you’ll have to believe me when I say I’m enjoying the iPad version of the game.
Here’s the gist of the tabletop game, from Board Game Geek’s overview:
In Warhammer Quest each player takes the role of a warrior, one of four brave adventurers willing to test their courage in the search for wealth and glory. Each hero comes from a different people. The Barbarian has traveled far from the savage north, a land of bitter cold and ferocious warriors. The Wizard hails from the cities of the Empire, the largest and most important of the realms of men. The Dwarf is drawn by the goldlust for which his race is famous. Dwarfs are grim and rather abrupt, but they are good fighters and loyal friends who remember debts of gratitude as readily as debts of coin. The Elf comes from the green woods of Loren where his kin spend their days hunting and making merry, protected from evil by the strange magic of their land. Elves are incredibly quick and agile, and they are also the best archers in the world.
In the Warhammer Quest game the players enter a dark and forbidding dungeon. Together they must face the horrific dangers that wait for them. They will be attacked by monsters such as Orcs, Goblins, Skaven and Minotaurs. Other perils lurk in the darkness: scurrying venomous things like spiders, deadly pit traps, and decayed tunnels that cave in at the slightest touch. If they complete their quest the players will be rewarded with gold, treasure and artefacts of magical power. The more gold and treasure you can discover the better.., and the player whose warrior amasses the greatest fortune has done best of all!
And here’s what the iPad version looks like. iPhone too, but it’s such a tiny screen I’m not sure how the gameplay will work out.
Yep, fun, a bit difficult (which is good), and when played on Hardcore difficulty, you’ll be experiencing perma-death for your heroes. Better get good
Though I’m only a couple of hours in, I’ve already noticed a few rough edges that will likely be knocked off in upcoming updates — such as story text calling a quest item both a blade and a shield in the same sentence — just a bit more Quality Assurance work needed here.