Tag: RPG

  • Card Hunter becomes Loot & Legends and now available for iPad

    I’ve been play­ing this cool D&D‑like game on the PC for a while now, and am quite happy to see it on the iPad. Card Hunter Loot & Legends has a very old-school feel to it, includ­ing some ‘unusu­al’ com­ment­ary from the Dun­geon Master. It’s a free app, with in-app pur­chases for addi­tion­al char­ac­ters, etc. Worth…

  • Wot I’m playing this weekend.

    Want­ing to make ser­i­ous pro­gress on The Shad­ow Sun today. Some friends of mine from the Bioware days made this. Accord­ing to the reviews, it’s well worth pick­ing up. Pock­etTactics 4 stars Slide To Play 100% Digit­ally Down­loaded 90% Pock­et Gamer (France) 82% Espe­cially now that it’s dis­coun­ted to $7.99. 😀

  • A great couple of weeks to be an iOS gamer

    Three excit­ing games were released for iOS devices in the last week and a bit. One was from a well-estab­lished com­puter and con­sole devel­op­ment jug­ger­naut. One was from a (now) block­buster com­pany that made their name on the iPhone and iPod Touch. And the final one from a small but respec­ted Cana­dian design house, is…

  • Oldschool Awesome — Sword and Sworcery brings it!

    With an allu­sion to a massive psy­cho­lo­gic­al exper­i­ment, the new Super­broth­ers Role Play­ing Game release, Sword & Swor­cery, brings a new / old 8bit look to iPad gam­ing. Oh, and the game can integ­rate with your Twit­ter account, extend­ing the game­play into the Social Media world.  While I down­load the app and start play­ing (for an…

  • A Tale of Two RPGs

    Two cool Fantasy Role Play­ing Games have caught my atten­tion lately on my iPad; The Battle for Wesnoth and Battleheart. Yes, they’re both RPGs, but are so dis­sim­il­ar in their approach and exe­cu­tion that they’re not really tread­ing in each oth­er­’s space, so to speak. Here’s why… It’s Big The Battle for Wesnoth (which I’ll…

  • Old school dungeon crawling on the iPhone

    Last week Torch­light was released. Future Shop Techb­log­ger Mat­thew Kumar wrote a great over­view of the game. But there was a time, way back in the last cen­tury, when sim­il­ar com­puter games were played without the bene­fit of 3D graph­ic cards, Dolby Sur­round Sound, or mice and gamepad macro pro­gram­ming applic­a­tions. Strap your­self into the…