Lifestyle and Emerging Technology In Plain English

Tag Archives: twitter

Hashable is shutting down

Long time Twit­ter ‘access­ory’ Hash­able is finally out of beta, and clos­ing down effect­ive July 25th 2012, accord­ing to an email I received late yesterday:

Dear Hash­able Users,

We regret to inform you that the Hash­able mobile apps and Hashable.com will be shut­ting down on July 25th. The ser­vice will be unavail­able after this date.

While we are still very pas­sion­ate about mak­ing bet­ter con­nec­tions and meet­ing new people, the time has come for us to focus our energy elsewhere.

Some of you have stored valu­able inform­a­tion in Hash­able, and we want to give you the oppor­tun­ity to save that data for your own records. If you’d like to receive a file with your com­plete his­tory, please log onto Hashable.com, nav­ig­ate to the “Pro­file” tab, then to the “Your His­tory” sec­tion on that page. You can down­load the file by click­ing “Export full his­tory to .csv” and accept­ing the dia­log that pops up.

We are incred­ibly grate­ful for all the people we have met through Hash­able. Thank you for all your sup­port, and we hope to con­nect with you again in the future.

All the best,
The Hash­able Team

As it says, mem­bers can down­load and archive their data stored in Hash­able by fol­low­ing the instructions.

Oldschool Awesome — Sword and Sworcery brings it!

Night

With an allu­sion to a massive psy­cho­lo­gical exper­i­ment, the new Super­broth­ers Role Play­ing Game release, Sword & Swor­cery, brings a new / old 8bit look to iPad gam­ing. Oh, and the game can integ­rate with your Twit­ter account, extend­ing the game­play into the Social Media world.

While I down­load the app and start play­ing (for an upcom­ing review, of course), why don’t you check out this video and then read this excel­lent inter­view with the game’s cre­ator / artist / anim­ator, Craig D. Adams.

Audi­ence Cal­ib­ra­tion Pro­ced­ure from Super­broth­ers: Sword & Swor­cery on Vimeo.

Oh, almost for­got — it’s a Made in Canada game :) or Art Pro­ject. Something.

Update: Cur­rently iPad only, though an iPhone ver­sion is in the works.

Emerging Tech: This magazine app knows what you like

screner

You’ve got an iPad and all the pop­u­lar magazine, con­tent, read­ing apps like Reeder, Flip­board, Pulse, and FLUD. Well now there’s a new one using tech­no­logy from the Uni­ver­sity of Brit­ish Columbia’s Labor­at­ory for Com­pu­ta­tional Intelligence.

It’s called Zite, and is it ever cool. But first, the video.

Why I like it
It’s a learn­ing app. Log in to your Google Reader and Twit­ter account, let Zite per­form a bit of ana­lysis, and you’ve got con­tent that Zite thinks you’re inter­ested in. And it’s free :)

And we have a winner…

This week­end was a busy one with the reg­u­lar life stuff, as well as draw­ing a win­ner for the Palm Pre 2 giveaway con­test.

Through a rigirous and exact­ing pro­cess of fil­ter­ing new fol­low­ers review­ing tweets, and gen­er­at­ing a ran­dom num­ber a ran­dom num­ber of times — the win­ner of the Palm Pre 2, Touch­stone Char­ger and case is:

Audemars02

Con­grat­u­la­tions to Audemars02, and thanks for play­ing to all who entered and tweeted.

Oh, and I’ve got another con­test and announce­ment in the works — stay tuned!

5 days left to win a webOS 2.0 powered Palm Pre 2 phone!

Well then, think there’s enough rel­ev­ant keywords in that post title? :D

Good, because I really do want to make sure this little phone goes to a good home.

WebOS2 is a funky little OS, and hard­ware run­ning it is very slick. So why not take a chance and enter the con­test — who knows, you could soon be in a pos­i­tion to wel­come this little guy into your digital lifestyle.

Here’s how to enter:

1) Fol­low me (@bgrier) on Twit­ter
2) Tweet once (one ping only please) the fol­low­ing:

Just entered to win a Palm Pre 2.
Fol­low @bgrier and retweet this tweet to enter
http://g1z.me/fJzl5c #WinAPalmPre2

And there you go. It’s simple. Fol­low me, tweet once and you’re entered to win the Palm Pre 2.

This con­test will run until mid­night, Feb­ru­ary 11th, 2011, MST , after which I’ll ran­domly select the winner.

Good Luck!

I’m giving away a Palm Pre 2

Time for another Life­style Tech­no­logy giveaway con­test — and this time the prize is one very cool Palm Pre 2 and a few accessor­ies, worth around $500.00. :D

Over the last few weeks I’ve had a chance to put the Palm Pre 2 through it’s paces and found it to be a solid smart­phone.

And now, you have a chance to win your own, here’s how:

1) Fol­low me (@bgrier) on Twit­ter
2) Tweet once (one ping only please) the fol­low­ing:

Just entered to win a Palm Pre 2.
Fol­low @bgrier and retweet this tweet to enter
http://g1z.me/fJzl5c #WinAPalmPre2

Simple. Fol­low me, tweet once and you’re entered to win the Palm Pre 2.

This con­test will run until mid­night, Feb­ru­ary 11th, 2011, MST , after which I’ll ran­domly select the winner.

Bön Chance!

Emotionally gaming your Twitter stream?

I’ve been watch­ing the devel­op­ment of Little­cosm, a new Twit­ter cli­ent with excite­ment as it’s one of a new breed that is apply­ing sen­ti­ment ana­lysis to derive a res­ult — in this case your dis­pos­i­tion in a game.

Emo­tion plays a huge part in Little­cosm.  Little­cosm ana­lyzes your tweets and fig­ures out if you’re in a good or bad mood.  If your tweets are mostly “bad”, your char­ac­ter will turn out “bad” (you can see some “bad” char­ac­ters in the screens above) — and vice versa.

But wait, there’s more!

Little­cosm isn’t only about dis­pos­i­tion or sen­ti­ment, it’s also about memories:

Every memory you col­lect in Little­cosm has nos­tal­gic value.  I think about how much fun I have talk­ing to my friends about retro games, 80s music, tv shows from bygone eras, hyper­color tshirts… and the strange sense of dis­cov­ery I feel when we talk about these things that we have already exper­i­enced.  That is the exact feel­ing I want to get from play­ers of Littlecosm.
“Good” char­ac­ters will be able to find good memor­ies more eas­ily.  “Bad” char­ac­ters will be able to find bad memor­ies more eas­ily.  Time of day also affects the type of memor­ies you can col­lect.  Play­ers who want to get the full col­lec­tion will need to trade with each other.
When?
Looks like the game is on track to launch in Janu­ary, 2011.  But if you can’t wait, there’s an oppor­tun­ity to get involved with the project:
Want a seat in the last space­ship leav­ing earth? Donate to Little­cosm on the fun­drais­ing page below and you’ll get game tester access AND be writ­ten into the earth ship’s mani­fest as Crew, Pilot or Admiral!

All About Littlecosm

Little­cosm is launch­ing in Janu­ary 2011.
I haven’t given much inform­a­tion about the game mech­an­ics so far, so here goes.
What you need to know before read­ing this: the world of Little­cosm is shaped by your emotions.
Also, Little­cosm is played in real-time.  When it’s day in your world, it’s day in Little­cosm.  When it’s night, it’s night.
About the Twit­ter Client
On every screen is a Twit­ter cli­ent show­ing your latest tweets.  One of my first goals was to cre­ate a Twit­ter cli­ent that I would actu­ally use, so I exper­i­mented with vari­ous inter­faces.  I had the panel slid­ing out, I had the tweets in speech bubbles — none of it felt “right”.  In the end, I wanted my tweets on dis­play at all times.  So I could leave Little­cosm in the back­ground and come back to it at any time and see new tweets (it updates seam­lessly without reload­ing the page).  That’s what I’ve built and I think it works rather well :)
Here’s a short (sound­less) video of the game run­ning — you can see the Twit­ter cli­ent at the bot­tom of the screen:
A lot of people have been ask­ing me what type of “game” Little­cosm actu­ally is…
About the Game
Emo­tion plays a huge part in Little­cosm.  Little­cosm ana­lyzes your tweets and fig­ures out if you’re in a good or bad mood.  If your tweets are mostly “bad”, your char­ac­ter will turn out “bad” (you can see some “bad” char­ac­ters in the screens above) — and vice versa.
The first, most obvi­ous game mech­anic was to make a game where good play­ers could fight bad play­ers.  This would have an undoubtedly viral effect (@player_x just killed you! fight back?) but I just wasn’t com­fort­able with the concept.  I didn’t want to make a fight­ing game.
So I went back to the draw­ing board.  The goal was to make a game that res­on­ates with people like me — people who actu­ally don’t play a lot of social games, because they are spammy or because they are based on themes that we don’t par­tic­u­larly get excited about (grow­ing plants on a vir­tual farm, for example).
My con­clu­sions can be summed up in this great scene from Sea­son 1 of Mad Men.
Along with being a game powered by emo­tions, I wanted Little­cosm to be emotive.  I turned to nos­tal­gia.  This is the intro story to the game:

A ship car­ry­ing a great treas­ure has crashed on a planet far away. The treas­ure: every object, thought and memory that man­kind ever cre­ated dur­ing its short his­tory. The little inhab­it­ants of the planet curi­ously col­lect things from the crashed ship and try to learn as much as they can about this place called “earth” and what has happened to it.

Little­cosm is a game about col­lect­ing memories.
Below is the map screen.  You can see the crashed ship half on land and half in the sea.
Every memory you col­lect in Little­cosm has nos­tal­gic value.  I think about how much fun I have talk­ing to my friends about retro games, 80s music, tv shows from bygone eras, hyper­color tshirts… and the strange sense of dis­cov­ery I feel when we talk about these things that we have already exper­i­enced.  That is the exact feel­ing I want to get from play­ers of Littlecosm.
“Good” char­ac­ters will be able to find good memor­ies more eas­ily.  “Bad” char­ac­ters will be able to find bad memor­ies more eas­ily.  Time of day also affects the type of memor­ies you can col­lect.  Play­ers who want to get the full col­lec­tion will need to trade with each other.

Of course, there’s a video of the game in action — a silent movie — seems appropriate.