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Tag Archives: Gaming

I’m quite enjoying Sid Meier’s Ace Patrol!

Yep, I’m hav­ing fun with Ace Patrol, as you may have seen in my pre­vi­ous post, it’s a light single/multiplayer, World War I stra­tegic com­bat game. Air­fights con­sist of up to 8 com­batants, four per side, and vary depend­ing on air­craft, pilot skill, and game dif­fi­culty level.

Ace Patrol is cur­rently only avail­able for iPad, iPod Touch and iPhone in the Canada iTunes store, dur­ing this pre-launch period, but it will be avail­able world­wide on May 9th.

I’m hav­ing a blast, check out the ingame images below:

Immelmann your way to victory in Sid Meier’s Ace Patrol for iOS

After check­ing out PocketTactic’s piece on the lim­ited (to Canada) release of a new Sid Meier game, I thought I’d take a little time tonight and check out Sid Meier’s Ace Patrol for iOS, espe­cially there’s not a lot of game info either on 2K’s page (they’re the pub­lisher) nor on FireAxis’s page (they’re the developer).

Basic­ally Ace Patrol is a turn based World War I air com­bat game — in the style of the old Avalon Hill games from late in the last cen­tury. You move your air­craft a hex or two at a time dur­ing your turn, maybe shoot­ing, and then your oppon­ent does the same.

Actu­ally Ace Patrol kinda reminds me of Richthofen’s War in some of the mis­sions and turn mechanics.

Unlike Richtofen’s War, turn pro­gress hap­pens much quicker with mis­sions unfold­ing in a cam­paign sequence mir­ror­ing major battles of The Great War.

I’m not going to write a full-up review as the world-wide release of the game doesn’t hap­pen until May 9th. For some reason, the Canada iTunes store was selec­ted to test-launch the title so is avail­able there cur­rently. So I’ll  just touch on a few of the things I found inter­est­ing about my brief play with the game.

  • Jaunty music — I rather liked the soundtrack. Cool music and, if you stay on the store or other static menus, you hear some sort of avi­ation back­ground chat­ter and noise after the music ends.
  • Good graph­ics — the air­craft are kinda car­toony, but over­all it works. The map is rendered nicely and the anim­a­tions are pretty smooth.
  • User Inter­face — the 3d rota­tion around your air­craft and the battle is intu­it­ive and essen­tial to under­stand­ing what’s hap­pen­ing in the fly­ing furball of combat.
  • Four nations and cam­paigns — An abridged Brit­ish cam­paign comes free with the game. The com­plete Brit­ish cam­paign and three oth­ers are avail­able as in-app purchases.
  • The turn-based move­ment mech­anic forces you to think a few turns ahead and attempt to anti­cip­ate the flow of battle.
  • Single and multi-player through turn han­doff or local net­work play.

So yeah, to sum­mar­ize, Ace Patrol is fun, and yeah, I’ll be play­ing it quite a bit more, and per­haps invest­ing in some of the addi­tional con­tent through the in-app purchases.

Whoops! Almost for­got the price break­down of  some of the in-app pur­chases, fol­lowed by a cool game­play video ( 20+ minutes!)

 

Checking out Rob Bartel’s Two by Two


Fun!

via Flickr http://flic.kr/p/e7rivU

And, there goes more free time this weekend thanks to Guild Wars 2.

Looks like there’s a one-time-only event sched­uled for this week­end. Given my lack of par­ti­cip­a­tion in the recent Hal­loween event, I’d bet­ter make sure I’m on hand to represent.

Guild Wars 2: The Lost Shores is the title of it, and judging by the trailer, it looks to be very very ‘interesting’.

 

A book to tide me over until the next Guild Wars 2 Beta Weekend

Last week­end was great fun as @tturbo and the rest of our years-old Guild Wars group jumped in to the most recent Beta Week­end event.

But now the event is done, and the wait con­tin­ues for the *next* event, and I’m find­ing I need more of the world to explore.

Behold!
So ‘a man has said’ that there are these Guild Wars 2 nov­els out there, which means I must check them out. And I did by down­load­ing the first (from iTunes): Guild Wars: The Ghosts of Ascalon.

The Story So Far…
Actu­ally it’s pretty good. Stand­ard adven­tur­ing fare, but being pub­lished in 2010, brings many of the game improve­ments into the story-line. Guards have rifles. The world map has changed. They fear Dragons again.

I’m hop­ing we’ll see the intro­duc­tion of the Engin­eer :)

Niggles.
Ok, it’s an eBook, down­loaded from iTunes. Which means it’s got DRM. For me that’s a prob­lem as I like to read on dif­fer­ent devices. I prefer my Kobo, but occa­sion­ally will read on my iPad or iPhone, depend­ing on the context.

For­tu­nately there’s a cool app that will eas­ily remove iTunes DRM from most iTunes eBooks — and it worked like a charm — and I’m read­ing hap­pily on my Kobo, slowly. I don’t want to rush through the book and *still* have to wait a while for the next Guild Wars 2 Beta Week­end :)

Got to get your Guild Wars 2 Beta Fix?

Last week Aren­aNet announced they’d be run­ning a brief ‘Stress Test’ for of their upcom­ing (and awe­some) Guild Wars 2 MMORPG. It starts in a couple of hours, and is only going to run for part of the day, today. And, it’s only open to people who have pre-purchased Guild Wars 2 and registered their account.

So, yeah, I’ll be there. In my case, I’ll be run­ning the test on my Mac­book Pro, run­ning VMware Fusion to host a Win­dows XP ses­sion. We’ll see how that goes! :D

Guild Wars 2 Open Beta Weekend Overview

GuildWars2-01-800x600.jpg

There are those who eagerly anti­cip­ate online gam­ing events. And then there’s the rest of the world. I kinda fall into the first category.

This past week­end I par­ti­cip­ated in such an event — the first Guild Wars 2 open beta test. Basic­ally it was two and a half days of fresh Guild Wars good­ness! But first a little back­ground.
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