Alien Frontiers — Colony paint complete

Well, I fin­ished paint­ing the colony com­pon­ents. Look­ing at the pho­tos, they kinda look messy. Note to self, don’t rush, even if you have 40 of the little bug­gers to paint.

Alien Frontiers Colonies

Alien Frontiers Colonies

Ah well, on the game board at nor­mal view­ing dis­tances they look ok.

Alien Frontiers colony repaint

I didn’t want to paint the ori­gin­als that came with the game so I had 3 options:

I went for the Upgrade pack, even though my first choice was the Fac­tions Expan­sion. It looks like a neat addi­tion to the game but it’s damn hard to find, either online or loc­ally. Both the Fac­tions Expan­sion and the Upgrade pack include the extra com­pon­ents to allow a five-play­er Ali­en Fron­ti­ers game, using the publisher’s expan­ded rules. So on to the paint­ing.

Before I star­ted paint­ing, I looked at a lot of space colony images like these for inspir­a­tion.

Then I primed the com­pon­ents — 2 coats, first a dark to fill in the shad­ows, then a white, from above only, to provide high­lights.

IMG_0037

I wanted to test some col­our schemes first, so I mocked them up using some image edit­ing tools on the iPad. I took pho­tos against a white back­ground, con­ver­ted the images to black and white, then kicked up the con­trast.

Alien Frontiers MiniAlien Frontiers MiniAlien Frontiers MiniAlien Frontiers Mini

Then just over­painted the image on the iPad until I found an appeal­ing col­our scheme.

Alien Frontiers - Colony mockup

I like this tech­nique. It lets me work any­where, gives reas­on­able res­ults, and doesn’t cost me any paint to tri­al it.

Alien Frontiers Colonies

Alien Frontiers colony repaint

Next up, the Field Gen­er­at­ors. And I’ve got some ideas for the Rock­et Ships too.

Painting Mice and Mystics Miniatures — Part 1

It’s been about 20 years since I last painted any­thing remotely sim­il­ar to these mini­ature game fig­ures for Mice and Mys­tics. I have a lot of re-learn­ing to do. Paint is now mostly acryl­ic, not enamel. New tech­niques like Dip­ping make the work easi­er. And the dif­fer­ing plastics used on dif­fer­ent minis makes each attempt inter­est­ing.

I’m almost done this set for Mice and Mys­tics. They need some touch-up, maybe a bit more high­light­ing, fol­lowed by a Dip coat and a flat coat.

Can’t wait to be done and play the game 😀

Get your Kerbal on! Update .18 released.

The latest, and pos­sibly greatest, update to Kerbal Space Pro­gram has just been released, fea­tur­ing:

* Dock­ing
Con­nect­ing ves­sels togeth­er is now pos­sible! Build space sta­tions, sur­face bases, or assemble huge space­craft in orbit.

* Flight Plan­ning
Get­ting to oth­er plan­ets and moons just got a lot sim­pler. Place man­euvers along your orbit to cre­ate a flight plan, and then just fol­low the guid­ance cues. No need to fig­ure out angles or hold a pro­tract­or to the screen!

* Action Groups
A new way to con­trol your ships! Instead of hav­ing everything done through sta­ging, you can assign parts to groups that are con­trolled with a keypress. Set up Abort sys­tems, or rig up com­plex con­trap­tions. Or just let the game handle it auto­mat­ic­ally.

* New Resources Sys­tem
Watch­ing fuel drain has nev­er been so much fun! New resources allow for com­pletely new pos­sib­il­it­ies. Energy, Fuel, Oxid­izer and oth­er resources now flow through your ship. Man­age them as you fly, and pump them across parts.

* Music
KSP now has its own soundtrack, fea­tur­ing many cool tracks, from smooth jazzy tunes to build ships by, to won­drous spacy themes as you explore the sol­ar sys­tem.

* Per­form­ance Tweaks
New ter­rain optim­iz­a­tions and a sys­tem to pre­vent lag by slow­ing the sim­u­la­tion make for a sig­ni­fic­ant improve­ment in per­form­ance.

Check out the video below to see some of these new enhance­ments in action!

Oldschool Awesome — Sword and Sworcery brings it!

Night

With an allu­sion to a massive psy­cho­lo­gic­al exper­i­ment, the new Super­broth­ers Role Play­ing Game release, Sword & Swor­cery, brings a new / old 8bit look to iPad gam­ing. Oh, and the game can integ­rate with your Twit­ter account, extend­ing the game­play into the Social Media world.

While I down­load the app and start play­ing (for an upcom­ing review, of course), why don’t you check out this video and then read this excel­lent inter­view with the game’s cre­at­or / artist / anim­at­or, Craig D. Adams.

Audi­ence Cal­ib­ra­tion Pro­ced­ure from Super­broth­ers: Sword & Swor­cery on Vimeo.

Oh, almost for­got — it’s a Made in Canada game 🙂 or Art Pro­ject. Some­thing.

Update: Cur­rently iPad only, though an iPhone ver­sion is in the works.

My most anticipated game of 2011 [Video]

Portal 2

I loved Portal. It was a chal­len­ging, enter­tain­ing and darkly humour­ous puzzle game in a First Per­son Shoot­er style.

And later this month, Valve will release Portal 2. Yes, it’s more Fun, with Sci­ence!

Basic­ally, you have a gun that cre­ates a port­able hole that is a gate­way to anoth­er port­able hole. The Blue-ringed hole is matched with the Orange-ringed hole. What goes in a Blue hole, comes out an Orange hole.

Your chal­lenge is to work through increas­ingly dif­fi­cult mazes. To what end? Well, that would be telling!

Simple. Then it gets com­plex! Check out this new video, and pre­vi­ous Portal2 videos below!

And a demo of one of the new game-play ele­ments — bounce!

The April launch date can’t come soon enough. Avail­able on Steam, and in the reg­u­lar retail chan­nels, on PC, OSX, and con­soles.