Pretty cool what a little time, 3d Printing technology, some creative design work, and a spool of PLA will get you.
I’ve been testing various dungeon components to see how well they’ll work with our play style. And how good they’ll look once painted and finished.
The crates above have yet to be finished. Usually, I prime them with Flat Grey, then colour, lighten or darken as necessary. This example also uses short walls, allowing us to see the contents of the room from anywhere on the table.
If you’re interested, I’ve been keeping all the landscape and terrain designs I find on Thingiverse in this collection.
I’ve been playing this cool D&D-like game on the PC for a while now, and am quite happy to see it on the iPad.
Card Hunter Loot & Legends has a very old-school feel to it, including some ‘unusual’ commentary from the Dungeon Master.
It’s a free app, with in-app purchases for additional characters, etc. Worth the download.
Last week Torchlight was released. Future Shop Techblogger Matthew Kumar wrote a great overview of the game. But there was a time, way back in the last century, when similar computer games were played without the benefit of 3D graphic cards, Dolby Surround Sound, or mice and gamepad macro programming applications. Strap yourself into the way-back machine ’cause we’re going to look at the progenitors of Torchlight, Diablo, and any other hack ‘n slash dungeon crawl, and we’re going to use the iPhone / iPod Touch to do it. …more
This post is an excerpt from one of my weekly posts on the Future Shop Techblog. Check out the full post here