Team Tracy Mod – A Thunderbirds House Rules Modification

Update: TL:DR – we were using the Disaster track wrong.  Details at the end.

Last night was our groups first playthrough of Thunderbirds. We’d played various co-op games, and specifically Matt Leacock designed games, before. We knew we were in for a challenging yet fair co-op gaming experience in the Thunderbirds universe. Fun!

Well, maybe.

The first and second games ended rather quickly. We understood the rules, but the characters we had were unable to coordinate quickly enough to avert them.

So, in the interest of salvaging the evening and getting back to having fun, we decided on the following modifications:

  1. All Characters are participating in the game, no matter the number of players. In our case that left two characters without human players. Every human player controls one character, but extra characters are controlled by the group.
  2. We altered the Turn Overview. In our game, Turn order varies during a ’round’ depending on the strategy the group decides is going to be executed for that round. As each player takes a turn, they flip their character card over so we can remember that player has played. The same applies to group-controlled characters. Once all character cards are face down, the round ends and the character cards are reset, and a new round begins.

We felt that these modifications allowed the entire Tracy family to participate in the game, as they usually do in the TV show. And by allowing the turn order to be flexible and responsive to the current situation, we felt it better reflected the TV show’s theme of teamwork — hence the name, the Team Tracy Mod. Also, it made for a much more fun and involving game.

Update:

Well. It seems we were doing something wrong.
You know the disaster track at the bottom of the board? The one where the current disasters all pile up and eventually overwhelm you? Yeah, that one. Well, it seems that we were using that wrong.

As we drew a new disaster card, we placed it NEXT to the existing disaster card, in the slot HIGHER than the previous one. We should have been sliding all the existing disasters down one slot and placing the new card in the FIRST SLOT. The way we were playing it, every new disaster assumed a higher priority than the previous one as we had to reduce the total number of disasters to stay alive.

Played properly, we could take two or three turns to map out a multiple rescue strategy and eliminate disasters more effectively.

/facepalm/

We’re enjoying the game much more now

I guess I have to relearn physics

Kerbal Space Program left beta status yesterday. With that update came a number of significant enhancements, changes and new features.

And they changed aerodynamics and physics.

New reentry effects. Smoking hot graphics there!

Yup, Jeb died on reentry. Back to the basic missions to figure this out.

Oh. That was unfortunate.

When the Stars Align

Today was a pretty normal day for the most part. Took Selena in for a quick checkup vet visit. Went to work and audited an advanced Excel class (that I’ll be teaching soon).

Regular, normal stuff.

Except when you apply a ‘space’ layer to the day.

Driving home from the clinic with Selena, I heard Go! – a very cool music / archival audio mashup by Public System from their new The Race For Space album. Video below.

Then also noted that Sid Meier’s Starships is due out for iOS. Yes, video below. iTunes link when it’s live on iTunes.

And finally also noted that Buzz Aldrin’s Space Program Manager is ALSO out tonight for iOS. Yes, video ALSO below.

Of course, it’s a silly thing to think that I’d not be picking up all three. Only problem is that this will cut in to my Kerbal Space Program time 😉

 

 

In less than 24 hours I’ll be gaming for 24 hours to support CaliCan Rescue – Cheer me on!

Tomorrow night, Friday night, I’ll be starting a 24hr marathon gaming session to support my friends at CaliCan Rescue. I’m one of the folk who’ve accepted the Play4Paws2 challenge, so yeah, I’ll be gaming, catching up on my gaming deficit over the last few months 😉

It’s been years

Yeah, years since I stayed up ’round the clock. More, actually since I have to work tomorrow morning, so I’ll likely be up over 36 hours. So I’m not sure what to expect, except that as my sleep-deprived brain tries to play games, you can bet that I’ll suck more as the evening wears on. Ah well.

UNDERDOGIt’s about the Underdog

Ok, so I’m looking forward to it, mostly, though the tired bit I’m dreading. But it’s not for me I’m doing this, I’m trying to raise funds to support the organization that brought Bogart and all the other fosters into our (and others) lives. It’s about the people in an organization that works hard and cares about both the animals they rescue from death row (yes, they pull from kill shelters), and they care about the people they match the dogs with. Amazing work, amazing people.

So yeah, in addition to fostering, donating, encouraging and promoting, this is me trying to find another way to support them. How ’bout it, can you help? Donate here. Bid on silent auction items here. Keep reading …