Painting Mice and Mystics Miniatures — Part 1

It’s been about 20 years since I last painted any­thing remotely sim­il­ar to these mini­ature game fig­ures for Mice and Mys­tics. I have a lot of re-learn­ing to do. Paint is now mostly acryl­ic, not enamel. New tech­niques like Dip­ping make the work easi­er. And the dif­fer­ing plastics used on dif­fer­ent minis makes each attempt inter­est­ing.

I’m almost done this set for Mice and Mys­tics. They need some touch-up, maybe a bit more high­light­ing, fol­lowed by a Dip coat and a flat coat.

Can’t wait to be done and play the game 😀

Team Tracy Mod — A Thunderbirds House Rules Modification

Update: TL:DR — we were using the Dis­aster track wrong.  Details at the end.

Last night was our groups first play­through of Thun­der­birds. We’d played vari­ous co-op games, and spe­cific­ally Matt Lea­cock designed games, before. We knew we were in for a chal­len­ging yet fair co-op gam­ing exper­i­ence in the Thun­der­birds uni­verse. Fun!

Well, maybe.

The first and second games ended rather quickly. We under­stood the rules, but the char­ac­ters we had were unable to coördin­ate quickly enough to avert them.

So, in the interest of sal­va­ging the even­ing and get­ting back to hav­ing fun, we decided on the fol­low­ing modi­fic­a­tions:

  1. All Char­ac­ters are par­ti­cip­at­ing in the game, no mat­ter the num­ber of play­ers. In our case that left two char­ac­ters without human play­ers. Every human play­er con­trols one char­ac­ter, but extra char­ac­ters are con­trolled by the group.
  2. We altered the Turn Over­view. In our game, Turn order var­ies dur­ing a ’round’ depend­ing on the strategy the group decides is going to be executed for that round. As each play­er takes a turn, they flip their char­ac­ter card over so we can remem­ber that play­er has played. The same applies to group-con­trolled char­ac­ters. Once all char­ac­ter cards are face down, the round ends and the char­ac­ter cards are reset, and a new round begins.

We felt that these modi­fic­a­tions allowed the entire Tracy fam­ily to par­ti­cip­ate in the game, as they usu­ally do in the TV show. And by allow­ing the turn order to be flex­ible and respons­ive to the cur­rent situ­ation, we felt it bet­ter reflec­ted the TV show’s theme of team­work — hence the name, the Team Tracy Mod. Also, it made for a much more fun and involving game.

Update:

Well. It seems we were doing some­thing wrong.
You know the dis­aster track at the bot­tom of the board? The one where the cur­rent dis­asters all pile up and even­tu­ally over­whelm you? Yeah, that one. Well, it seems that we were using that wrong.

As we drew a new dis­aster card, we placed it NEXT to the exist­ing dis­aster card, in the slot HIGHER than the pre­vi­ous one. We should have been slid­ing all the exist­ing dis­asters down one slot and pla­cing the new card in the FIRST SLOT. The way we were play­ing it, every new dis­aster assumed a high­er pri­or­ity than the pre­vi­ous one as we had to reduce the total num­ber of dis­asters to stay alive.

Played prop­erly, we could take two or three turns to map out a mul­tiple res­cue strategy and elim­in­ate dis­asters more effect­ively.

/facepalm/

We’re enjoy­ing the game much more now

I guess I have to relearn physics

Kerbal Space Pro­gram left beta status yes­ter­day. With that update came a num­ber of sig­ni­fic­ant enhance­ments, changes and new fea­tures.

And they changed aero­dy­nam­ics and phys­ics.

New reentry effects. Smoking hot graph­ics there!

Yup, Jeb died on reentry. Back to the basic mis­sions to fig­ure this out.

Oh. That was unfor­tu­nate.

When the Stars Align

Today was a pretty nor­mal day for the most part. Took Selena in for a quick checkup vet vis­it. Went to work and audited an advanced Excel class (that I’ll be teach­ing soon).

Reg­u­lar, nor­mal stuff.

Except when you apply a ‘space’ lay­er to the day.

Driv­ing home from the clin­ic with Selena, I heard Go! — a very cool music / archiv­al audio mashup by Pub­lic Sys­tem from their new The Race For Space album. Video below.

Then also noted that Sid Meier’s Star­ships is due out for iOS. Yes, video below. iTunes link when it’s live on iTunes.

And finally also noted that Buzz Aldrin’s Space Pro­gram Man­ager is ALSO out tonight for iOS. Yes, video ALSO below.

Of course, it’s a silly thing to think that I’d not be pick­ing up all three. Only prob­lem is that this will cut in to my Kerbal Space Pro­gram time 😉